Heim Nachricht Activision bestätigt die Verwendung der generativen KI in Call of Duty: Black Ops 6 nach "Ai Slop" -Rlash

Activision bestätigt die Verwendung der generativen KI in Call of Duty: Black Ops 6 nach "Ai Slop" -Rlash

Autor : Penelope Aktualisieren : Apr 02,2025

Activision, der Entwickler hinter Call of Duty, hat kürzlich die Verwendung von generativer KI bei der Schaffung von Black Ops 6 nach Monaten der Spekulationen von Fans bestätigt. Die Kontroverse brach nach dem neu geladenen Update der ersten Staffel im Dezember aus, als die Spieler zahlreiche Anzeichen von Inhalten von AI-generierten Inhalten beim Laden von Bildschirmen, Visitenkarten und Kunst, die die Ereignisse der Zombies-Community erläuterten, entdeckten.

Der Schwerpunkt des Aufruhrs war der "Necroclaus" -Ladebildschirm mit Zombie Santa, auf den einige Fans anscheinend sechs Finger hatten-ein gemeinsamer Fehler in Ai-generierten Bildern. In ähnlicher Weise zeigte ein anderes Bild eine Handschuhhand mit einer ungewöhnlichen Anzahl von Fingern, was die Debatte über die Beteiligung von AI an der Kunst des Spiels weiter trug.

"Necroclaus" -Ladebildschirm von Black Ops 6. Bildnachweis: Activision Publishing.

Das zentrale Bild enthält eine behandschuhte Hand mit einigen seltsamen Dingen. Bildnachweis: Activision Publishing.

Das Zombie Santa Image veranlasste eine tiefere Untersuchung anderer Grafiken in Black Ops 6, was einige Community -Mitglieder dazu veranlasste, die Authentizität von Bildern in bezahlten Bundles in Frage zu stellen. Redditor Shaun_Ladee hob mehrere Bilder mit Anomalien hervor, die bei der Verwendung von generatives KI angedeutet haben.

Inmitten der 6 -Finger -Santa -Kontroverse habe ich einige Ladebildschirme angesehen, die in bezahlten Bundles enthalten sind…
BYU/SHAUN_LADEE INCODZOMBIES

Als Reaktion auf den Aufschrei und die neuen KI-Offenlegungsregeln für Steam hat Activision der Steam-Seite von Black Ops 6 eine allgemeine Erklärung hinzugefügt, in der "unser Team generative KI-Tools verwendet, um einige Vermögenswerte im Spiel im Spiel zu entwickeln".

Eine weitere Prüfung wurde ans Licht, als Wired berichtete, dass Activision im vergangenen Jahr eine Kosmetik in Call of Duty: Modern Warfare 3, Teil des Zornbündels von Yokai, verkauft hatte, ohne seine KI-Ursprünge zu offenbaren. Dieses Bündel mit 1.500 Kabeljaupunkten (ca. 15 US -Dollar) trug zu den lukrativen Mikrotransaktionseinnahmen des Unternehmens bei.

Diese Offenbarung folgte Microsoft durch den Akquisition von Activision Blizzard und nachfolgende Entlassungen, darunter 1.900 Mitarbeiterkürzungen der Gaming -Division. Laut Wired betroffenen diese Entlassungen 2D -Künstler, deren Rollen Berichten zufolge von KI ersetzt wurden. Ein anonymer Activision -Künstler gab bekannt, dass verbleibende Konzeptkünstler gezwungen waren, KI -Tools zu verwenden, und die Mitarbeiter wurden ermutigt, sich einer KI -Schulung zu unterziehen.

Die Verwendung von generativer KI in der Unterhaltung und in der Videospielindustrie ist ein umstrittenes Thema, das durch weit verbreitete Entlassungen und Bedenken hinsichtlich der Ethik, Rechte und der Qualität von Inhalten von A-generierten A-generierten Verschlechtern verschärft wird. Das Scheitern von Keywords -Studios, ein erfolgreiches Spiel zu erstellen, das AI unter Verwendung von AI erstellt, unterstreicht die Einschränkungen dieser Technologie beim Ersetzen menschlicher Kreativität und des Talents weiter.

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