Hogar Noticias Bend Studio promete crear 'cosas geniales' a pesar de la cancelación del servicio en vivo de Sony

Bend Studio promete crear 'cosas geniales' a pesar de la cancelación del servicio en vivo de Sony

Autor : Lillian Actualizar : Apr 21,2025

El desarrollador detrás de Days Gone , Bend Studio, permanece sin inmutarse después de que Sony canceló su proyecto de servicio en vivo no anunciado. La semana pasada, Sony apareció en los titulares al eliminar dos juegos de servicio en vivo no anunciados, uno de Bend Studio y el otro de los juegos de BluePoint. Si bien Bluepoint estaba trabajando en un juego de God of War de servicio en vivo, no se han revelado los detalles del proyecto de Bend Studio. Un portavoz de Sony confirmó estas cancelaciones a Bloomberg, enfatizando que ninguno de los estudios se cerraría y que colaborarían en futuros esfuerzos.

La incursión de Sony en los juegos de servicio en vivo ha estado lleno de desafíos. A pesar del éxito fenomenal de HellDivers 2 de Arrowhead, que vendió 12 millones de copias en solo 12 semanas, convirtiéndose en el juego de PlayStation Studios de más vendido, otras empresas tampoco les ha ido. Concord , por ejemplo, se destaca como uno de los fracasos más importantes en la historia de PlayStation, que dura solo un par de semanas antes de ser desconectado debido a la baja participación del jugador. Este desastre siguió a la cancelación del juego multijugador de Naughty Dog The Last of Us . El ex ejecutivo de PlayStation, Shuhei Yoshida, expresó que habría resistido el impulso de Sony hacia los juegos de servicio en vivo si estuviera en la posición de la actual CEO de los estudios de negocios de Sony Interactive Entertainment Studio, Hermen Hulst.

En respuesta a estos desarrollos, el gerente comunitario de Bend Studio, Kevin McAllister, recurrió a las redes sociales para tranquilizar a los fanáticos, declarando: "Gracias por el amor y el apoyo a todos, especialmente a aquellos que se han comunicado. PD todavía planeamos crear una mierda genial". Este mensaje subraya el compromiso del estudio de continuar desarrollando contenido innovador a pesar de los recientes contratiempos. El lanzamiento más reciente de Bend Studio fue Days Gone en 2019 para PlayStation 4, que luego vio un lanzamiento de PC en 2021.

El liderazgo de Sony ha reconocido abiertamente las lecciones aprendidas de los destinos contrastantes de Helldivers 2 y Concord . En una llamada financiera reciente, el presidente de Sony, el COO y el director financiero Hiroki Totoki destacaron la importancia de implementar las puertas de desarrollo, como las pruebas de usuarios y las evaluaciones internas, mucho antes en el proceso. Totoki admitió: "Actualmente todavía estamos en el proceso de aprendizaje. Básicamente, con respecto a la nueva IP, por supuesto, no conoce el resultado hasta que realmente lo intente. Por lo tanto, para nuestra reflexión, probablemente necesitemos tener muchas puertas, incluidas las pruebas de usuarios o la evaluación interna, y el momento de tales puertas, debemos presentarlas.

Totoki también criticó la "Organización Sailed" de Sony y señaló problemas potenciales con el tiempo de lanzamiento de Concord , que coincidió con el lanzamiento del exitoso mito negro: Wukong en PS5 y PC. Sugirió que una mejor coordinación entre los límites organizacionales y el tiempo de lanzamiento más estratégico podría evitar la canibalización futura y mejorar el rendimiento.

Durante la misma llamada, el Vicepresidente Senior de Finanzas de Sony e IR, Sadahiko Hayakawa, comparó los lanzamientos de HellDivers 2 y Concord , enfatizando la intención de difundir las lecciones aprendidas en los estudios de Sony. Hayakawa declaró: "Lanzamos dos juegos de servicio en vivo este año. Helldivers 2 fue un gran éxito, mientras que Concord terminó siendo cerrado. Obtuvimos mucha experiencia y aprendimos mucho de ambos. Tenemos la intención de compartir las lecciones aprendidas de nuestros éxitos y fallas en nuestros estudios, incluso en las áreas de la gestión del desarrollo de títulos, así como el proceso de agregar continuamente el contenido expandido y escalar el servicio después de su lanzamiento sobre su lanzamiento, por lo que se libera en nuestros estudios. Una cartera de títulos óptima durante el período actual del plan de rango medio que combina juegos para un solo jugador, que son nuestras fortalezas y que tienen una mayor previsibilidad de convertirse en éxitos debido a nuestra IP probada, con juegos de servicio en vivo que persigue al alza mientras asumen una cierta cantidad de riesgo tras la liberación ".

Mirando hacia el futuro, Sony continúa invirtiendo en juegos de servicio en vivo, con proyectos como Bungie's Marathon , Guerrilla's Horizon Online y Haven Studio's Fairgame $ todavía en desarrollo. Estas iniciativas reflejan el compromiso continuo de Sony de diversificar su cartera de juegos mientras aprenden de experiencias pasadas.

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