Hogar Noticias Cyberpunk 2077: Vista en tercera persona ausente; Multitudes realistas reveladas

Cyberpunk 2077: Vista en tercera persona ausente; Multitudes realistas reveladas

Autor : Violet Actualizar : Feb 23,2025

CD Projekt Red está acelerando el desarrollo en la muy esperada secuela Cyberpunk 2077, como se revela a través de las recientes publicaciones de trabajo. Estas publicaciones ofrecen ideas intrigantes sobre el diseño del juego. Un detalle clave: la secuela seguirá siendo una experiencia en primera persona, renunciando a una perspectiva en tercera persona, potencialmente decepcionando a algunos fanáticos.

Cyberpunk 2077Imagen: SteamCommunity.com

Se busca un animador de juego senior para crear animaciones detalladas en primera persona, enfatizando las interacciones de armas y la mecánica del juego. La ausencia de cualquier mención de animación en tercera persona sugiere fuertemente su exclusión.

Una posición de diseñador de encuentro enfatiza un innovador "sistema de multitudes más realista jamás visto en los juegos". Este sistema reaccionará dinámicamente a las acciones de los jugadores, lo que dará como resultado entornos inmersivos con interacciones naturales de NPC. El papel implica el diseño de escenarios complejos con múltiples soluciones, utilizando comportamientos de NPC, objetos interactivos, botín y narración ambiental.

Además, las publicaciones de trabajo insinúan la exploración de las capacidades multijugador para la secuela, aunque esto permanece en sus primeras fases.

Cyberpunk 2, Proyecto de nombre en código Orion, Aproveche Unreal Engine 5, prometedores imágenes y tecnología de última generación. Anteriormente, un diseñador de búsqueda senior de CD Projekt Red reveló su participación personal en la expresión de escenas íntimas en Cyberpunk 2077. Curiosamente, Kingdom Come: Fans Fans ha visto a un personaje que hace referencia a Johnny Silverhand.

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