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"Tiempo de Diablo 5: Rod Fergusson de Blizzard en la longevidad de Diablo 4"

Autor : Blake Actualizar : Mar 26,2025

En Dice Summit 2025, Rod Fergusson, el gerente general de la serie Diablo, abrió su nota principal no celebrando los éxitos, sino que reflexionó sobre una de las fallas más notorias de Diablo: Error 37. Este error, que surgió en el lanzamiento de Diablo 3, impidió que los contadores jugadores accedan al juego por sobrecargas del servidor. El incidente provocó importantes críticas e incluso se convirtió en un meme, pero Blizzard finalmente resolvió el problema, dirigiendo a Diablo 3 hacia el éxito eventual.

Fergusson está decidido a prevenir los contratiempos como Diablo evoluciona hacia un modelo de servicio en vivo más intrincado. Con Diablo 4, la franquicia ha adoptado completamente este enfoque, con actualizaciones frecuentes, temporadas en curso y grandes expansiones. Una recurrencia del error 37 podría ser devastador, especialmente porque Blizzard apunta a que Diablo 4 prospere como un juego de servicio en vivo de larga duración.

Diablo, inmortal

Durante la Cumbre Dice 2025 en Las Vegas, tuve la oportunidad de hablar con Fergusson después de su charla titulada "Santuario evolucionado: construyendo un juego de servicio vivo resistente en Diablo IV". En su presentación, describió cuatro estrategias clave para garantizar la resistencia de Diablo 4: escalar el juego de manera efectiva, mantener un flujo constante de contenido, ser flexible con la pureza del diseño y mantener a los jugadores informados sobre los próximos desarrollos.

La visión de Fergusson para Diablo 4 es mantener a los jugadores comprometidos constantemente a largo plazo. Este enfoque marca un cambio significativo del modelo tradicional de la serie Diablo, que anteriormente se basaba más en expansiones y actualizaciones periódicas. El modelo de servicio en vivo tiene como objetivo mantener a Diablo 4 relevante y dinámico, al igual que otros títulos AAA importantes que continúan evolucionando con el tiempo en lugar de esperar nuevas secuelas.

Cuando se le preguntó sobre el futuro de Diablo 4, Fergusson expresó el deseo de que el juego durara "durante años", aunque no lo llamó eterna. Hizo referencia al intento de Destiny de un plan de juego de diez años y enfatizó la importancia de respetar el tiempo de los jugadores con una hoja de ruta clara de contenido futuro.

Fergusson destacó la línea de tiempo de desarrollo extendido para la segunda expansión de Diablo 4, Buque del Odio , que se retrasó a 2026. Inicialmente planeado para una versión anual, la línea de tiempo de la expansión se ajustó para priorizar actualizaciones inmediatas y el lanzamiento de la primera temporada. Sigue cauteloso acerca de establecer fechas de lanzamiento firmes, después de haber aprendido de experiencias pasadas para no comprometerse demasiado temprano.

Arruinando la sorpresa ... a propósito

La transparencia es una piedra angular de la estrategia de Fergusson. Planea revelar una hoja de ruta de contenido en abril y utilizar el Reino de la Prueba Pública (PTR) para permitir que los jugadores prueben los próximos parches. Inicialmente, el equipo dudó en estropear sorpresas, pero Fergusson ahora cree que es mejor "arruinar la sorpresa para 10,000 personas para que millones de personas tengan una gran temporada". Reconoce que incluso si la retroalimentación de PTR es negativa, es preferible hacer cambios que puedan interrumpir el juego durante meses.

Fergusson también mencionó el desafío de expandir el PTR a las consolas, actualmente limitado a la PC debido a problemas de certificación. Sin embargo, con el soporte de Xbox, Blizzard está trabajando para superar estos obstáculos. Además, la disponibilidad de Diablo 4 en Game Pass se considera una forma de atraer a más jugadores, similar a su lanzamiento en Steam junto con Battle.net.

Fergusson contrasta los modelos de servicio en vivo de Diablo 4 y el Inmortal de Diablo gratuito, señalando que el pase del juego elimina la barrera de entrada que presenta un juego premium como Diablo 4, lo que permite la afluencia continua de nuevos jugadores.

Todas las horas diablo

En nuestra discusión final, pregunté sobre los hábitos de juego actuales de Fergusson. Descarte las comparaciones entre Diablo 4 y el camino del exilio 2, enfatizando su carácter distintivo. Sin embargo, es consciente de los jugadores que disfrutan de los juegos y tienen como objetivo evitar programar conflictos entre sus temporadas.

Fergusson compartió sus tres mejores juegos jugados de 2024: NHL 24, Destiny 2 y, como era de esperar, Diablo 4. Reveló 650 horas de juego impresionantes en Diablo 4 en su cuenta personal, sin incluir horas de trabajo. Actualmente, está tocando como un druida compañero y también ha comenzado un pícaro de Dance of Knives, mostrando su profunda pasión por el juego que inicialmente lo llevó a Blizzard hace cinco años.

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