Hogar Noticias Violencia gráfica extirpada en 'Starfield', dice el ex artista

Violencia gráfica extirpada en 'Starfield', dice el ex artista

Autor : Nathan Actualizar : Feb 20,2025

Violencia gráfica extirpada en 'Starfield', dice el ex artista

Violencia atenuada de Starfield: una elección deliberada de diseño

El campo estrella de Bethesda inicialmente planeó una mayor violencia gráfica, incluidas las decapitaciones, pero finalmente optó por un enfoque menos visceral. Esta decisión, según el ex artista de personajes de Bethesda, Dennis Mejillones (podcast Kiwi Talkz), se derivó tanto de las limitaciones técnicas como de las consideraciones narrativas.

La gran variedad de trajes y cascos de personajes presentó importantes desafíos de animación. La creación de decapitación realista y otras animaciones violentas en este rango diverso demostró ser demasiado exigente, lo que potencialmente condujo a problemas técnicos y imágenes poco realistas. Dados los obstáculos técnicos posteriores al lanzamiento de Starfield, esta decisión parece prudente.

Más allá de las limitaciones técnicas, la elección estilística se alinea con el tono general de Starfield. A diferencia de la violencia oscura de Fallout, que a menudo incorpora Gore para un efecto cómico, Starfield apunta a una experiencia de ciencia ficción más arraigada y grave. La violencia exagerada se habría enfrentado con esta atmósfera prevista, potencialmente rectándose de la inmersión.

Si bien Starfield no carece de violencia, su sistema de combate es ampliamente elogiado como una mejora sobre Fallout 4, la decisión de limitar los detalles gráficos representa un cambio deliberado en la estética. Este enfoque, aunque potencialmente decepcionante para algunos fanáticos que buscan más realismo (particularmente en áreas como clubes nocturnos), probablemente evita que el juego se sienta incongruente o menos creíble. La elección de Bethesda, por lo tanto, parece estratégicamente sólida, incluso si se desvía de los títulos anteriores y gráficamente violentos del estudio.

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