Maison Nouvelles Slitterhead : Edgy, jeu original dévoilé

Slitterhead : Edgy, jeu original dévoilé

Auteur : Connor Mise à jour : Nov 09,2024

Slitterhead Probably

Le créateur de Silent Hill, Keiichiro Toyama, donne un ton unique à son nouveau jeu d'action et d'horreur, Slitterhead. Lisez la suite pour en savoir plus sur ses commentaires et pourquoi il a dit que Slitterhead est un jeu frais et original qui peut être « imparfait sur les bords. »

Slitterhead Creator s'engage à être frais et original. Des idées, malgré les bords «imparfaits»Slitterhead marque le premier jeu d'horreur du réalisateur de Silent Hill depuis 2008 Siren

Slitterhead Probably

Slitterhead, le prochain titre d'action-horreur du créateur de Silent Hill, Keiichiro Toyama, devrait être lancé le 8 novembre, bien que Toyama lui-même l'ait admis dans un récente interview selon laquelle cela peut sembler "brut sur les bords".

"Depuis le tout premier" Silent Hill Silent Hill ", nous avons maintenu un engagement en faveur de la fraîcheur et de l'originalité, même si cela signifie être un peu brut sur les bords", a déclaré Toyama dans une interview avec GameRant. "Cette attitude est restée constante tout au long de mes œuvres et dans "Slitterhead"."

Pour ceux qui ne sont pas familiers, Toyama et son studio, Bokeh Game Studio, se sont investis dans ce projet qui mélange horreur et action avec un style étonnamment brut. et bord expérimental. Cependant, l’héritage de Silent Hill Silent Hill, le premier film de Toyama en 1999, est indéniable. Le premier jeu a redéfini l’horreur psychologique, beaucoup imitant ce que les trois premiers jeux de la série ont fait pour le genre. Toyama, cependant, ne s’est pas concentré uniquement sur l’horreur depuis lors. Son titre de 2008, Siren: Blood Curse, était sa dernière incursion dans le genre avant de travailler sur la série Gravity Rush, rendant le poids des attentes pour son retour dans le genre encore plus significatif.

Slitterhead Probably

Il reste à voir exactement ce que Toyama entend par « rugueux sur les très bords ». Si Toyama compare son petit studio indépendant avec « 11 à 50 dédiés employés » aux grands développeurs de jeux AAA avec centaines ou milliers d'employés, alors il est compréhensible de percevoir Slitterhead comme tel.

Cependant, compte tenu de l'implication de vétérans de l'industrie comme le producteur de Sonic Mika Takahashi, le créateur de personnages de Mega Man et Breath of Fire Tatsuya Yoshikawa et le compositeur de Silent Hill Akira Yamaoka, ainsi que le mélange prometteur de gameplay de Gravity Rush et Siren, Slitterhead est Je cherche à être vraiment frais et original, comme l'a dit Toyama. Les joueurs devront simplement attendre la sortie du jeu pour voir si les « aspérités » sont simplement le signe de sa nature expérimentale ou une véritable préoccupation.

Slitterhead emmène les joueurs dans la ville fictive de Kowlong

Slitterhead Probably

Slitterhead se déroule dans la ville fictive de Kowlong, un mot-valise composé des mots « Kowloon » et "Hong Kong" : une étrange métropole orientale qui combine la nostalgie des années 1990 avec des éléments surnaturels inspirés, selon Toyama et ses co-développeurs dans une interview avec Game Watch, seinen manga comme Gantz et Parasyte.

Dans Slitterhead, les joueurs incarnent un « Hyoki », une entité semblable à un esprit capable de posséder différents corps pour lutter contre des ennemis terrifiants connus sous le nom de « Slitterheads ». Ces ennemis ne sont pas des zombies ou des monstres typiques ; ils sont plutôt grotesques et imprévisibles, se transformant souvent d'humains en formes cauchemardesques qui semblent à la fois horribles et étrangement humoristiques.

Pour en savoir plus sur le gameplay et l'histoire de Slitterhead, consultez notre article ci-dessous !

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