Maison Nouvelles HARCELEUR. La popularité de 2 a bloqué le Web ukrainien

HARCELEUR. La popularité de 2 a bloqué le Web ukrainien

Auteur : Logan Mise à jour : Dec 10,2024

HARCELEUR. La popularité de 2 a bloqué le Web ukrainien

Le succès phénoménal du jeu de tir d'horreur et de survie S.T.A.L.K.E.R. Le 2 décembre en Ukraine a provoqué un ralentissement important de l’Internet à l’échelle nationale. Le lancement du jeu le 20 novembre a vu une augmentation massive des téléchargements simultanés, submergeant les fournisseurs Internet ukrainiens Tenet et Triolan. Les deux fournisseurs ont signalé une baisse substantielle des vitesses Internet le soir, directement attribuée au volume élevé de téléchargements. L'annonce Telegram de Triolan citait "la charge accrue sur les chaînes en raison de l'intérêt massif pour la sortie de S.T.A.L.K.E.R." comme cause.

Même après des téléchargements réussis, de nombreux joueurs ont rencontré des temps de connexion lents et des problèmes de chargement. Cette perturbation généralisée d’Internet a duré plusieurs heures avant de se résoudre lorsque les joueurs terminaient leurs téléchargements. GSC Game World, le développeur, a exprimé à la fois sa fierté et sa surprise lors de l'événement. La directrice créative Mariia Grygorovych a commenté : « C'était dur pour tout le pays, et c'est une mauvaise chose parce qu'Internet est important, mais en même temps c'est comme whoa ! Pour nous et notre équipe, ce qui est le plus important, pour certaines personnes dans L'Ukraine, ils se sentent un peu plus heureux qu'avant leur libération. Nous avons fait quelque chose pour notre pays d'origine, quelque chose de bien pour eux."

La popularité du jeu est indéniable, atteignant 1 million d'exemplaires vendus en seulement deux jours après sa sortie. Malgré des problèmes de performances et des bugs reconnus, S.T.A.L.K.E.R. 2 a réalisé des performances exceptionnelles à l'échelle mondiale, en particulier dans son Ukraine natale.

GSC Game World, un studio ukrainien ayant des bureaux à Kiev et Prague, a été confronté à des difficultés lors de la sortie du jeu, notamment des retards causés par le conflit en cours en Ukraine. Cependant, ils sont restés engagés dans le lancement et ont depuis publié plusieurs correctifs majeurs pour corriger les bugs, optimiser les performances et corriger les plantages. Le troisième patch important a été publié plus tôt cette semaine, démontrant leur engagement continu à améliorer l'expérience du joueur.

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