Hogar Noticias Monster Hunter Wilds Dev Capcom está tratando de domesticar los requisitos de PC bestiales

Monster Hunter Wilds Dev Capcom está tratando de domesticar los requisitos de PC bestiales

Autor : Victoria Actualizar : Feb 23,2025

Con el acercamiento del lanzamiento del 28 de febrero de Monster Hunter Wilds, Capcom está investigando activamente formas de reducir los requisitos de GPU recomendados. Esto sigue una declaración de la cuenta oficial de Monster Hunter X/Twitter, que también insinuó el lanzamiento potencial de una herramienta de evaluación comparativa de PC dedicada.

Actualmente, las especificaciones recomendadas para 30 fps a 1080p incluyen un NVIDIA GTX 1660 Super o AMD Radeon RX 5600 XT, que requiere una resolución interna de 720p y un aumento de escala a través de DLSS o FSR en los entornos más bajos. Para 60 fps a 1080p con generación de escala y marco, Capcom sugiere un RTX 2070 Super, RTX 4060 o AMD RX 6700 XT. Sin embargo, solo el RTX 4060 admite nativamente la generación de cuadros NVIDIA; Los otros confían en FSR 3, que exhibió problemas de fantasma en la versión beta anterior.

Dirigir a 60 fps con la generación de cuadros no es óptimo, ya que Digital Foundry sugiere una línea de base de 40 fps para juegos en tercera persona. Las tasas de cuadros más bajas con aumento de la escala pueden introducir una latencia notable e afectar negativamente la capacidad de respuesta.

La versión beta abierta destacó las luchas de rendimiento para los jugadores con hardware de gama baja, incluso tarjetas de rango medio como el RTX 3060, particularmente en relación con un error de textura de bajo nivel.

Monster Hunter Wilds utiliza el motor RE de Capcom, visto anteriormente en títulos como Resident Evil 7, Devil May Cry 5, Monster Hunter Rise y Street Fighter 6, conocidos por su rendimiento generalmente fluido. Sin embargo, el rendimiento del motor en juegos de mundo abierto más grandes con numerosos NPC y enemigos, como Dragon's Dogma 2, ha expresado preocupaciones. Los esfuerzos de Capcom para reducir los requisitos de GPU son cruciales para un lanzamiento exitoso de PC.

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