Maison Nouvelles Space Marine 2 prend en charge les mods : Tau, Nécrons et pêche ajoutés

Space Marine 2 prend en charge les mods : Tau, Nécrons et pêche ajoutés

Auteur : Benjamin Mise à jour : Nov 17,2025

La communauté de Warhammer 40,000: Space Marine 2 est en effervescence alors que les développeurs autonomisent les moddeurs en publiant leur éditeur interne, suscitant l'espoir d'une longévité comparable à Skyrim grâce aux créations des joueurs.

Le directeur créatif Dmitry Grigorenko a annoncé sur Discord que Saber Interactive a lancé Integration Studio—le même outil utilisé en interne—marquant un bond en avant majeur pour le support des mods.

L'éditeur public permet une personnalisation sans précédent, autorisant les créateurs à modifier les designs de niveau, les modes de jeu, les comportements de l'IA, les mécaniques de combat et les éléments d'interface utilisateur tout en rationalisant le flux de travail.

"Notre engagement envers le modding n'était pas des paroles en l'air," a déclaré Grigorenko. "Voir cette communauté inventive élargir les possibles a été incroyable. Nous avons hâte de découvrir leurs campagnes, modes de jeu, ou innovations totalement inattendues."

Pour stimuler la créativité, Grigorenko a humoristiquement proposé un concept de "Pêche Avec Papa Calgar"—maintenant techniquement réalisable—en référence au Maître de Chapitre des Ultramarines, Marneus Calgar.

Les moddeurs rivalisent pour être les premiers à créer le mini-jeu de pêche de Space Marine 2. Crédit image : Saber Interactive / Discord.

Tom de Warhammer Workshop, créateur du mod Astartes Overhaul, révèle que l'éditeur déverrouille le scriptage de missions et la manipulation de composants—permettant des projets tels que :

- Des modes roguelite commençant avec seulement un couteau de combat face à des hordes Tyranides croissantes
- Des déblocages d'armes progressifs (vaincre un Carnifex pourrait récompenser avec des Bolters Lourds)
- Des implémentations de nouvelles factions (Tau/Nécrons utilisant des armatures existantes)

Bien que des campagnes Chaos cinématiques soient possibles, Tom note que les outils d'animation restent restreints—bien que les factions sans cinématiques complexes soient viables.

La communauté est déjà en course pour concrétiser le défi de pêche de Grigorenko, démontrant des outils qui transcendent la limitation initiale de Space Marine 2 à trois factions (Space Marines, Chaos, Tyranides). Les fans qui espéraient auparavant un DLC Nécrons peuvent maintenant créer leurs propres extensions.

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Cette évolution survient alors que Saber confirme la production de Space Marine 3—rassurant les fans inquiets pour l'avenir de SM2 malgré l'engagement de l'éditeur Focus Entertainment à un support continu.

"C'est un potentiel de longévité au niveau de Skyrim," a noté l'utilisateur Reddit Mortwight, capturant l'enthousiasme de la communauté pour des outils permettant une personnalisation plus profonde que ce que les DLC officiels pourraient offrir.

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