Hogar Noticias El arquitecto multijugador deja el aclamado estudio 'Call of Duty'

El arquitecto multijugador deja el aclamado estudio 'Call of Duty'

Autor : Christopher Actualizar : Feb 22,2025

El arquitecto multijugador deja el aclamado estudio 'Call of Duty'

Después de un mandato de 15 años en Sledgehammer Games, el director creativo multijugador de Call of Duty, Greg Reisdorf, se ha ido. Sus contribuciones abarcaron numerosos títulos de Call of Duty, comenzando con Modern Warfare 3 de 2011.

El impacto de Reisdorf es significativo, que abarca el desarrollo del modo multijugador para el recientemente lanzado Call of Duty: Modern Warfare 3, incluido su contenido y modos de temporada en vivo. Su viaje con Sledgehammer Games, que comenzó con el título inaugural de Call of Duty del estudio, Modern Warfare 3, también se extendió a colaboraciones con Treyarch, Infinity Ward y Raven Software en varios lanzamientos de Call of Duty, incluidos Call of Duty de 2024: Black Ops 6 y Call of Duty: Warzone.

En un anuncio de Twitter del 13 de enero, Reisdorf confirmó su partida el 10 de enero. Destacó los logros clave, incluido su trabajo en la Misión de la Campaña de la Tierra de Modern Warfare 3 y una secuencia memorable en la Misión Blood Brothers.

Su influencia se extendió a dar forma a la era de "Boots on the Ground" de Call of Duty, especialmente a través de sus contribuciones a Call of Duty: Advanced Warfare's Gameplay Mechanics (saltos de impulso, esquivación, recargas tácticas), diseños de armas y creación de mapas multijugador. Discutió abiertamente sus reservas sobre el sistema "Pick 13" de Advanced Warfare, expresando una preferencia por los sistemas de recompensas que no comprometen las opciones de armas centrales.

Reisdorf también reflexionó sobre su participación en Call of Duty: WW2, que aborda específicamente la controversia inicial en torno a sus restricciones de armas basadas en la clase, una decisión luego revocó. Su trabajo en Call of Duty: Vanguard se centró en el diseño de mapas, favoreciendo mapas tradicionales de tres carriles sobre estrictas simulaciones militares.

Finalmente, Reisdorf compartió sus experiencias trabajando en mapas multijugador para la guerra moderna 3, incluida la recreación nostálgica de los mapas clásicos de Warfare 2 Modern Warfare y la adición de detalles sutiles como Shepherd's Skull in the Rust Map. Como director creativo multijugador, supervisó el desarrollo de más de 20 modos para el contenido posterior al lanzamiento de Modern Warfare 3, incluidos los modos de navegación y vacaciones infecciosas de la temporada 1. Expresó emoción por futuras oportunidades dentro de la industria del juego.

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