Home News Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Author : Isaac Update : Feb 19,2025

Capcom is enhancing Monster Hunter Wilds' performance and aiming to reduce PC GPU requirements before launch. This follows feedback from the game's first open beta test.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Lowering the Bar for GPU Requirements

Capcom's German Twitter (X) account announced performance improvements, showcasing smoother gameplay (a hunter battling Quematrice) with an updated Prioritize Framerate mode for PS5. Similar optimizations are underway for the PC version, focusing on reducing the required GPU power. The goal is to lower the recommended GPU specifications, potentially making the game playable on lower-end hardware. Currently, minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5600 XT.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

A free benchmarking tool is also planned to help players assess system compatibility.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Addressing Beta Test Concerns

The initial open beta (October/November 2024) revealed performance issues, including low-poly models and frame rate drops. Capcom acknowledged these problems, stating that improvements were made and that an afterimage noise issue would be resolved in the final release.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

A second open beta test (February 7-10 & 14-17, 2025) is scheduled for PS5, Xbox Series X|S, and Steam, featuring Gypceros and another monster. Whether the performance enhancements will be included in this beta remains to be seen.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Further details about Monster Hunter Wilds can be found in other articles.